actionKeysNames: Difference between revisions

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<dd class="notedate">Posted on 20:14, 20 January 2010 (CET) </dd>
<dd class="notedate">Posted on 20:14, 20 January 2010 (CET) </dd>
<dt class="note">[[User:WGL.Q|kju]]</dt>
<dt class="note">[[User:WGL.Q|kju]]</dt>

Revision as of 01:11, 6 April 2021

Hover & click on the images for description

Description

Description:
Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or user action names.
Groups:
Interaction

Syntax

Syntax:
actionKeysNames userAction
Parameters:
userAction: String
Return Value:
String

Alternative Syntax

Syntax:
actionKeysNames [userAction, maxKeys, inputDevicePriority]
Parameters:
userAction: String
maxKeys: Number - maximum number of keys to return
inputDevicePriority: String - result sorted by inputDevicePriority with values: Template:Since
  • "Mouse"
  • "Keyboard"
  • "Stick"
  • "Gamepad"
  • "Tracker"
  • "Combo" (mouse and keyboard combinations)
  • "Controler"sic (any controller other than mouse or keyboard)
Other values are considered as:
  • "Unsorted"
Return Value:
String

Examples

Example 1:
_list = actionKeysNames "ReloadMagazine"; // "R"

Additional Information

See also:
actionKeysactionKeysImagesactionKeysNamesArrayactionNameinputAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 20:14, 20 January 2010 (CET)
kju
The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if (actionKeysNames "User1" == '"W"') then { ... };