addMagazineCargo: Difference between revisions
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Revision as of 23:31, 16 June 2021
Description
- Description:
- Add magazines to the cargo space of vehicles, which can be taken out by infantry units. Once the magazine cargo space is filled up, any further addMagazineCargo commands are ignored.
- Groups:
- Containers
Syntax
- Syntax:
- vehicleName addMagazineCargo [magazineName, count]
- Parameters:
- vehicleName: Object - vehicle to add the magazines to
- [magazineName, count]: Array
- magazineName: String - magazine name. See Category:Weapons for reference about possible values.
- count: Number - number of magazines to add
- Return Value:
- Nothing
Examples
- Example 1:
_truck addMagazineCargo ["M16", 5];
Additional Information
- See also:
- addMagazineCargoGlobaladdMagazineaddMagazineGlobaladdMagazinesaddMagazinePooladdMagazineTurretclearMagazineCargoaddWeaponCargoclearWeaponCargogetMagazineCargoaddItemCargoaddItemCargoGlobaladdMagazineAmmoCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 24, 2009 - 11:02, (CEST)
- Sbsmac
- Only works on clients.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Containers
- Scripting Commands: Local Effect