addWeaponCargo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1 = Containers |GROUP1=
|gr1 = Containers




Line 14: Line 14:


| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
| Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
{{Feature|arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]].}} |DESCRIPTION=
{{Feature|arma3|In Arma 3, arguments for this command must be local ({{EffArg|cmd|arg|loc}}). For global variant see [[addWeaponCargoGlobal]].}}


| vehicleName [[addWeaponCargo]] [weaponName, count] |SYNTAX=
| vehicleName [[addWeaponCargo]] [weaponName, count]


|p1= vehicleName: [[Object]] - vehicle to add the weapons to |PARAMETER1=
|p1= vehicleName: [[Object]] - vehicle to add the weapons to


|p2= [weaponName, count]: [[Array]] |PARAMETER2=
|p2= [weaponName, count]: [[Array]]


|p3= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values. |PARAMETER3=
|p3= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values.


|p4= count: [[Number]] - number of weapons to add. |PARAMETER4=
|p4= count: [[Number]] - number of weapons to add.


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code> |EXAMPLE1=
|x1= <code>_truck [[addWeaponCargo]] ["M16", 5];</code>


| [[addWeaponCargoGlobal]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addItemCargo]], [[addItemCargoGlobal]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[addWeaponWithAttachmentsCargo]] |SEEALSO=
| [[addWeaponCargoGlobal]], [[addMagazineCargo]], [[addMagazineCargoGlobal]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]], [[addItemCargo]], [[addItemCargoGlobal]], [[addBackpackCargo]], [[addBackpackCargoGlobal]], [[addWeaponWithAttachmentsCargo]]
}}
}}



Revision as of 01:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
Arma 3
In Arma 3, arguments for this command must be local (Template:EffArg). For global variant see addWeaponCargoGlobal.
Groups:
Containers

Syntax

Syntax:
vehicleName addWeaponCargo [weaponName, count]
Parameters:
vehicleName: Object - vehicle to add the weapons to
[weaponName, count]: Array
weaponName: String - weapon name. See Category:Weapons for reference about possible values.
count: Number - number of weapons to add.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargo ["M16", 5];

Additional Information

See also:
addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobaladdWeaponWithAttachmentsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 24, 2009 - 11:02 (CEST)
Sbsmac
Only works on clients.
Posted on July 10, 2010 - 11:02
Galzohar
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).

Bottom Section