addWeaponGlobal: Difference between revisions

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To make sure the added weapon is loaded and ready, add the magazine first.
To make sure the added weapon is loaded and ready, add the magazine first.
{{Feature |$Warning | This command is broken when used on dedicated server}}
{{Feature | Warning | This command is broken when used on dedicated server}}


| object '''addWeaponGlobal''' weapon
| object '''addWeaponGlobal''' weapon

Revision as of 01:31, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Broken CommandsVehicle InventoryUnit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
object : Object - Unit or vehicle to add the weapon to
weapon: String - Weapon class name
Return Value:
Return value needed

Examples

Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 7, 2015 - 18:42 (UTC)
Killzone Kid
If you do not remove weapon first, using this command from dedicated server will duplicate weapon.