addWeaponGlobal

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Introduced with Arma 3 version 0.740.74Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
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Description

Description:
Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeaponGlobal commands are ignored. To make sure the added weapon is loaded and ready, add the magazine first.

Syntax

Syntax:
unit addWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x addMagazineGlobal "30Rnd_65x39_caseless_mag"; _x addWeaponGlobal "arifle_MX_Holo_pointer_F"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
removeWeaponGlobaladdWeaponaddMagazineaddMagazineGlobal

Notes

i
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Notes

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