aimedAtTarget: Difference between revisions

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The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.
The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.


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[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 23:44, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationWeapons

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
[target, weapon]: Array
target: Object
weapon: String - (optional)
Return Value:
Number - 0...1

Examples

Example 1:
_aimingQuality = heli aimedAtTarget [target];
Example 2:
_aimingQuality = heli aimedAtTarget [target,"M197"];

Additional Information

See also:
fireAtTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 19, 2013
Killzone_Kid
The command doesn't work with soldier weapons, only vehicle weapons (in Arma 3 at least). The return value is either 1 or 0, very rarely the value falls in between. 1 doesn't mean you are going to hit the target, while 0 means you're definitely off.