alive

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Revision as of 17:24, 19 June 2015 by Killzone Kid (talk | contribs) (description)
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Introduced with Operation Flashpoint version1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Check if given vehicle/person/building is alive (i.e. not dead or destroyed). alive objNull returns false.

Syntax

Syntax:
alive object
Parameters:
object: Object to test
Return Value:
Boolean: true when alive, false when dead

Examples

Example 1:
SQS: ?!(alive player) : exit
Example 2:
SQF: if (!alive player) exitWith {};

Additional Information

Multiplayer:
-
See also:
setDamagedamage

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Returns 'BOOL' if the object does'nt exists. For example in multiplayer when a object is removed alive will return 'BOOL' if a new player join after the object were destroyed. -- If you're determining whether a unit is still viable, you might also want to look at canMove, canFire and canStand. nomdeplume 12:45, 16 November 2009 (CET)

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