Difference between revisions of "allMapMarkers"

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m (Bot: Reverted to revision 94171 by killzone_kid on 2016-02-09T12:03:28Z)
m (template:command argument fix)
Line 17: Line 17:
 
| '''allMapMarkers''' |= Syntax
 
| '''allMapMarkers''' |= Syntax
  
| [[Array]] of [[String]]s|= RETURNVALUE
+
| [[Array]] of [[String]]s|RETURNVALUE=  
  
 
|x1= <code>_markers = [[allMapMarkers]];</code>
 
|x1= <code>_markers = [[allMapMarkers]];</code>
  
returns: ["marker1","_USER_DEFINED #2/0"]|= EXAMPLE1
+
returns: ["marker1","_USER_DEFINED #2/0"]|EXAMPLE1=  
  
 
|x2= <code>{
 
|x2= <code>{
Line 30: Line 30:
 
     [[deleteMarker]] _x;
 
     [[deleteMarker]] _x;
 
   }
 
   }
} [[forEach]] [[allMapMarkers]];</code> |= EXAMPLE2
+
} [[forEach]] [[allMapMarkers]];</code> |EXAMPLE2=  
  
 
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
 
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {
 
   [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
 
   [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");
 
};
 
};
</code> |= EXAMPLE3
+
</code> |EXAMPLE3=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[createMarker]], [[deleteMarker]] |= SEEALSO
+
| [[createMarker]], [[deleteMarker]] |SEEALSO=  
  
|  |= MPBEHAVIOUR
+
|  |MPBEHAVIOUR=  
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
}}
 
}}

Revision as of 10:28, 7 April 2019

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
Return all markers in map including user placed markers (_USER_DEFINED #).

Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:
  • <PlayerID> - unique network id of the player (same as _id in onPlayerConnected)
  • <MarkerID> - a marker counter id
  • <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarker

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.

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