Difference between revisions of "allMapMarkers"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "|= Game name" to "|Game name=")
Line 2: Line 2:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma3 |= Game name
+
| arma3 |Game name=
  
 
|0.50|= Game version
 
|0.50|= Game version

Revision as of 00:31, 31 August 2019

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
Returns all markers in map including user placed markers (_USER_DEFINED #).

Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarker

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.

Bottom Section