allMapMarkers: Difference between revisions
Jump to navigation
Jump to search
m (Bot: Reverted to revision 94171 by killzone_kid on 2016-02-09T12:03:28Z) |
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "") |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 |= Game | | arma3 |Game name= | ||
|0.50|Game version= | |||
|gr1 = Markers |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where: | Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where: | ||
* <PlayerID> - unique network id of the player | * <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected | "PlayerConnected"]] and [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|"PlayerDisconnected"]] EHs | ||
* <MarkerID> - a marker counter id | * <MarkerID> - a marker counter id | ||
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | * <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | ||
|= | For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | ||
|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''allMapMarkers''' |= | | '''allMapMarkers''' |SYNTAX= | ||
| [[Array]] of [[String]]s|= | | [[Array]] of [[String]]s|RETURNVALUE= | ||
|x1= <code>_markers = [[allMapMarkers]];</code> | |x1= <code>_markers = [[allMapMarkers]];</code> | ||
returns: ["marker1","_USER_DEFINED #2/0"]|= | returns: ["marker1","_USER_DEFINED #2/0"]|EXAMPLE1= | ||
|x2= <code>{ | |x2= <code>{ | ||
Line 30: | Line 35: | ||
[[deleteMarker]] _x; | [[deleteMarker]] _x; | ||
} | } | ||
} [[forEach]] [[allMapMarkers]];</code> |= | } [[forEach]] [[allMapMarkers]];</code> |EXAMPLE2= | ||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | ||
[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | ||
}; | }; | ||
</code> |= | </code> |EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[createMarker]], [[deleteMarker]] |= | | [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} | ||
Line 49: | Line 54: | ||
<dd class="notedate">Posted on March 17, 2014 | <dd class="notedate">Posted on March 17, 2014 | ||
<dt class="note"> | <dt class="note">[[User:Waffle SS.|Waffle SS.]] | ||
<dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | <dd class="note">'''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | ||
Line 64: | Line 69: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 14:40, 25 September 2020
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.