allMapMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Markers | ||
| | |descr= Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br> | ||
Since Arma 3 v1.58 User defined markers have the following name format: <br>{{hl|_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID>}} where: | |||
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma 3: Mission Event Handlers#PlayerConnected | "PlayerConnected"]] and [[Arma 3: Mission Event Handlers#PlayerDisconnected|"PlayerDisconnected"]] EHs | |||
Since Arma 3 v1.58 User defined markers have the following name format: <br> | |||
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[ | |||
* <MarkerID> - a marker counter id | * <MarkerID> - a marker counter id | ||
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | * <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | ||
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | ||
| '''allMapMarkers''' | |s1= '''allMapMarkers''' | ||
| [[Array]] of [[String]]s | |r1= [[Array]] of [[String]]s | ||
|x1= < | |x1= <sqf>_markers = allMapMarkers;</sqf> | ||
returns: ["marker1","_USER_DEFINED #2/0"] | returns: ["marker1","_USER_DEFINED #2/0"] | ||
|x2= < | |x2= <sqf>{ | ||
private "_a"; | |||
_a = toArray _x; | |||
_a resize 15; | |||
if (toString _a == "_USER_DEFINED #") then | |||
{ | |||
deleteMarker _x; | |||
} | } | ||
} forEach allMapMarkers;</sqf> | |||
|x3= < | |x3= <sqf>if (_someString in allMapMarkers) then | ||
{ | |||
}; | hint (_someString + " is a valid marker name"); | ||
</ | };</sqf> | ||
|seealso= [[createMarker]] | |seealso= [[createMarker]] [[deleteMarker]] [[customWaypointPosition]] | ||
}} | }} | ||
{{Note | |||
|user= Waffle SS. | |||
|timestamp= 20140317221100 | |||
|text= '''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #." | |||
}} | |||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20140317231200 | |||
|text= To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user. | |||
}} |
Revision as of 11:21, 13 May 2022
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
Examples
- Example 1:
- returns: ["marker1","_USER_DEFINED #2/0"]
- Example 2:
- Example 3:
Additional Information
- See also:
- createMarker deleteMarker customWaypointPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 17, 2014 - 22:11 (UTC)
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on Mar 17, 2014 - 23:12 (UTC)
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.