allTurrets: Difference between revisions

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<code>_FFVTurrets = [[allTurrets]] [tank, [[true]]] - [[allTurrets]] [tank, [[false]]];</code>
<code>_FFVTurrets = [[allTurrets]] [tank, [[true]]] - [[allTurrets]] [tank, [[false]]];</code>


|seealso= [[moveInTurret]] [[enablePersonTurret]] [[assignedVehicleRole]] [[fullCrew]] [[turretUnit]] [[turretLocal]], [[turretOwner]], [[BIS_fnc_allTurrets]], [[BIS_fnc_turretConfig]]
|seealso= [[moveInTurret]] [[enablePersonTurret]] [[assignedVehicleRole]] [[fullCrew]] [[turretUnit]] [[turretLocal]] [[turretOwner]], [[BIS_fnc_allTurrets]], [[BIS_fnc_turretConfig]]
}}
}}



Revision as of 15:08, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns array of available turret paths from vehicle object.
Groups:
Turrets

Syntax

Syntax:
allTurrets vehicle
Parameters:
vehicle: Object
Return Value:
Array

Alternative Syntax

Syntax:
allTurrets [vehicle, includeFFV]
Parameters:
vehicle: Object
includeFFV: Boolean - true to include FFV (Firing From Vehicle) positions, false to exclude them
Return Value:
Array

Examples

Example 1:
_turretPaths = allTurrets _mySlammerUP; // [[0],[0,0]] _turretPaths = allTurrets [_mySlammerUP, true]; // [[0],[0,0]] <- Commander turret is also an FFV turret _turretPaths = allTurrets [_mySlammerUP, false]; // [[0]]
Example 2:
Return FFV turrets only: _FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];

Additional Information

See also:
moveInTurret enablePersonTurret assignedVehicleRole fullCrew turretUnit turretLocal turretOwnerBIS_fnc_allTurretsBIS_fnc_turretConfig

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRevolution - c
Posted on Apr 13, 2016 - 19:13 (UTC)
The first syntax (vehicle only without boolean) will include commander turrets like in the example, and does not include actual FFV turrets like offroad back seats, as expected.
Also, the driver turret [-1] is never included in the results, which can be solved as follows: _paths = [[-1]] + allTurrets _vehicle;