allUnits: Difference between revisions

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<dd class="notedate">Posted on July 15, 2011
<dd class="notedate">Posted on July 15, 2011
<dt class="note">'''[[User:kju|kju]]'''
<dt class="note">'''[[User:kju|kju]]'''
<dd class="note">It returns infantry outside and inside vehicles.  
<dd class="note">It returns infantry outside and inside vehicles.
 
<dd class="notedate">Posted on September 6, 2018
<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''
<dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.  





Revision as of 16:43, 6 September 2018

Hover & click on the images for description

Description

Description:
Return a list of all units (all persons except agents) created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. Dead units and units awaiting for respawn are also excluded.
Groups:
Uncategorised

Syntax

Syntax:
allUnits
Return Value:
Array

Examples

Example 1:
{_x setDamage 0.5; _x groupChat "Braaains"} forEach allUnits;

Additional Information

See also:
allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 15, 2011
kju
It returns infantry outside and inside vehicles.
Posted on September 6, 2018
Pierre MGI
It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.

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