allUnits: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (formatting)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2


|1.00
|version1= 1.00
 
|game2= arma2oa
 
|version2= 1.51
 
|game3= tkoh
 
|version3= 1.00
 
|game4= arma3
 
|version4= 0.50


|gr1= Object Detection
|gr1= Object Detection


| Return a list of all units (all persons except agents) outside and inside vehicles, created on the following sides [[east]], [[west]], [[resistance]]/[[independent]] and [[civilian]] only. Does not contain units of [[sideLogic]]. Dead units and units awaiting for respawn are also excluded.  
|descr= Returns a list of all units, '''except agents, dead units or units waiting for respawn''', outside and inside vehicles that were created on the following sides [[east]], [[west]], [[independent]] and [[civilian]].  
{{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}}
{{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}}


| '''allUnits'''
|s1= '''allUnits'''
 
|r1= [[Array]] - Array of [[Object|object]]s


| [[Array]]
|x1= <code>{ _x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"; } [[forEach]] [[allUnits]];</code>


|x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code>
|x2= <code>[[allUnits]] [[apply]] { [[diag_log]] [[_x]]; };</code>


|seealso= [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]]
|seealso= [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]]
Line 20: Line 34:


<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on September 6, 2018</dd>
<dd class="notedate">Posted on September 6, 2018</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.  
<dd class="note">It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.  
<!-- Note Section END -->
</dl>
</dl>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 17:31, 29 March 2021

Hover & click on the images for description

Description

Description:
Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
Arma 3
To get all units of given side, use units Side.
Groups:
Object Detection

Syntax

Syntax:
allUnits
Return Value:
Array - Array of objects

Examples

Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
Example 2:
allUnits apply { diag_log _x; };

Additional Information

See also:
allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 6, 2018
Pierre MGI
It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.