allUnits: Difference between revisions

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m (Text replacement - "|game2= arma2oa |version2= 1.51 " to "|game2= arma2oa |version2= 1.50 ")
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|game1= arma2
|game1= arma2
|version1= 1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
|version2= 1.50
|version2= 1.50


|game3= tkoh
|game3= tkoh
|version3= 1.00
|version3= 1.00


|game4= arma3
|game4= arma3
|version4= 0.50
|version4= 0.50



Revision as of 15:57, 3 May 2021

Hover & click on the images for description

Description

Description:
Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
Arma 3
To get all units of given side, use units Side.
Groups:
Object Detection

Syntax

Syntax:
allUnits
Return Value:
Array - Array of objects

Examples

Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
Example 2:
allUnits apply { diag_log _x; };

Additional Information

See also:
allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 6, 2018
Pierre MGI
It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.