Difference between revisions of "ammo"

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m (added GL muzzle example)
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|  [[Number]] <nowiki>=</nowiki> [[Object|Unit]] '''ammo''' "weaponName" |= Syntax
+
|  [[Number]] <nowiki>=</nowiki> unitName '''ammo''' magazineName |= Syntax
  
|p1= [[Object|Unit]]: [[Object|Vehicle]] or [[Object|Person]] |= Parameter 1
+
|p1= unitName: [[Object]] |= Parameter 1
  
|p2= weaponName: [[String]] - muzzle name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2
+
|p2= magazineName: [[String]] - magazine name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2
  
 
| [[Number]] |= Return value
 
| [[Number]] |= Return value

Revision as of 22:33, 21 January 2009

Introduced with Operation Flashpoint version 1.001.00
Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Check how many rounds are left in the currently loaded magazine of the given weapon.

Syntax

Syntax:
Number = unitName ammo magazineName
Parameters:
unitName: Object
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle"

Additional Information

See also:
someAmmomagazines

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

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