Difference between revisions of "ammo"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (See Also setAmmo)
Line 28: Line 28:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[someAmmo]], [[magazines]] |= See also
+
| [[setAmmo]], [[someAmmo]], [[magazines]] |= See also
  
 
}}
 
}}

Revision as of 17:14, 16 February 2014

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Check how many rounds are left in the currently loaded magazine of the given weapon.

Syntax

Syntax:
Number = unitName ammo weaponName
Parameters:
unitName: Object
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle"

Additional Information

See also:
setAmmosomeAmmomagazines
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on February 17, 2012
kju
OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

Bottom Section