Difference between revisions of "ammo"
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− | | Check how many rounds are left in the currently loaded magazine of the given weapon. |= Description | + | | Check how many rounds are left in the currently loaded magazine of the given weapon. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.|= Description |
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Revision as of 14:09, 25 November 2015

Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Check how many rounds are left in the currently loaded magazine of the given weapon. Since Arma v1.55.133505 the command also returns ammo for units in vehicles.
Syntax
- Syntax:
- Number = unitName ammo weaponName
- Parameters:
- unitName: Object
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Number
Examples
- Example 1:
_count = player ammo "M16"
returns 30 in case of a full magazine- Example 2:
_count = player ammo "M203Muzzle"
Additional Information
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on February 17, 2012
- kju
- OA 1.60: The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters