ammoOnPylon: Difference between revisions

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|Returns ammo count on given pylon.
|Returns ammo count on given pylon.
Returns false ([[Bool]]) on failure.|DESCRIPTION=
Returns false ([[Boolean]]) on failure.|DESCRIPTION=
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|p2= pylon: [[String]] or [[Number]] - The name or the index of the pylon |PARAMETER2=
|p2= pylon: [[String]] or [[Number]] - The name or the index of the pylon |PARAMETER2=


| [[Number]] or [[Bool]] |RETURNVALUE=
| [[Number]] or [[Boolean]] |RETURNVALUE=


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Revision as of 01:16, 24 August 2020

Hover & click on the images for description

Description

Description:
Returns ammo count on given pylon. Returns false (Boolean) on failure.
Groups:
Uncategorised

Syntax

Syntax:
vehicle ammoOnPylon pylon
Parameters:
vehicle: Object
pylon: String or Number - The name or the index of the pylon
Return Value:
Number or Boolean

Examples

Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");

Additional Information

See also:
Arma 3 Vehicle LoadoutssetAmmoOnPylongetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on August 18, 2017 - 14:21 (UTC)
Commy2
The pylon indices start at 1 and not at 0.