ammoOnPylon: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
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Returns false ([[Boolean]]) on failure.
Returns false ([[Boolean]]) on failure.


|s1= vehicle '''ammoOnPylon''' pylon
|s1= vehicle '''ammoOnPylon''' pylon


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 16:39, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns ammo count on given pylon. Returns false (Boolean) on failure.
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle ammoOnPylon pylon
Parameters:
vehicle: Object
pylon: String or Number - The name or the index of the pylon
Return Value:
Number or Boolean

Examples

Example 1:
_ammoCount = (vehicle player) ammoOnPylon "pylon1";
Example 2:
hint str ((vehicle player) ammoOnPylon "pylonCenter");

Additional Information

See also:
Arma 3: Vehicle LoadoutssetAmmoOnPylongetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 18, 2017 - 14:21 (UTC)
Commy2
The pylon indices start at 1 and not at 0.