and: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
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|s2= [[Boolean]] <nowiki>=</nowiki> a '''and''' b (''Only available since Arma 2:OA v1.62.'')
|s2= [[Boolean]] <nowiki>=</nowiki> a '''and''' b (''Only available since Arma 2:OA v1.62.'')


|p21= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |PARAMETER21=
|p21= a: [[Boolean]] - Test condition or variable that returns [[Boolean]].
|p22= b: [[Code]] - Code that returns [[Boolean]]. It is not evaluated if '''a''' returns as [[false]]. |PARAMETER22=
|p22= b: [[Code]] - Code that returns [[Boolean]]. It is not evaluated if '''a''' returns as [[false]].
|r2= [[Boolean]]
|r2= [[Boolean]]
   
   

Revision as of 19:10, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
no special considerations
Groups:
VariablesMath

Syntax

Syntax:
Syntax needed
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Boolean - Test condition or variable that returns Boolean.
Return Value:
Return value needed

Alternative Syntax

Syntax:
Boolean = a and b (Only available since Arma 2:OA v1.62.)
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Code - Code that returns Boolean. It is not evaluated if a returns as false.
Return Value:
Boolean

Examples

Example 1:
if ((alive player) and (_enemycount == 0)) then {hint "you win !"}
Example 2:
if ((count _array > 0) and {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 12, 2015 - 10:45 (UTC)
IT07
Just like the "or" command, the "and" command allows several conditions to be checked. Example:
if(alive player and speed player > 0 and _someOtherVar) then { hint"All three condtions are true" }; The example above will check if the player is alive and if the player is moving and checks if _someOtherVar is true.