behaviour: Difference between revisions

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_b = [[behaviour]] _soldier; //returns "CARELESS"</code>
_b = [[behaviour]] _soldier; //returns "CARELESS"</code>


| [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]
| [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]], [[setCombatBehaviour]], [[combatBehaviour]]
}}
}}



Revision as of 16:13, 7 February 2021

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Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
Return Value:
Return value needed

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
See also needed

Notes

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