camCommand

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Revision as of 14:48, 3 April 2015 by Killzone Kid (talk | contribs) (description, see also)
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Description

Description:
Executes a command on the given camera / actor object. Known commands for:
  • All camera types - "manual on", "manual off"
  • "camera" - "inertia on", "inertia off"
  • "seagull" - "landed", "airborne"
When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne". The camCommand changes are conducted immediately, the command doesn't wait for camCommit.
Groups:
Uncategorised

Syntax

Syntax:
camera camCommand command
Parameters:
camera: Object - object of type "camera" or "seagull"
command: String - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above.
Return Value:
Nothing

Examples

Example 1:
_camera camCommand "manual on";

Additional Information

See also:
cameraEffectcamCreatecamCommit

Notes

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Notes

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