camCommitted: Difference between revisions

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m (sqs)
(format)
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|1.00|= Game version
|1.00|= Game version


|arg= local |= Arguments in MP
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| [[Boolean]] <nowiki>=</nowiki> '''camCommitted''' camera |= Syntax
| '''camCommitted''' camera |= Syntax


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
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|x1= SQS:
|x1= SQS:
<code>; create a camera object<br/>
<code>; create a camera object
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]<br/>
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]
_cam [[camSetTarget]] [[player]]<br/>
_cam [[camSetTarget]] [[player]]
_cam [[cameraEffect]] ["internal", "BACK"]<br/>
_cam [[cameraEffect]] ["internal", "BACK"]
_cam [[camCommit]] 0<br/>
_cam [[camCommit]] 0
<br/>
 
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds<br/>
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]<br/>
_cam [[camSetPos]] [5680,4720,20]
_cam [[camCommit]] 6<br/>
_cam [[camCommit]] 6
@[[camCommitted]] _cam<br/>
@[[camCommitted]] _cam
<br/>
 
<nowiki>;</nowiki> proceed</code> |= Example 1
<nowiki>;</nowiki> proceed</code> |= Example 1
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Revision as of 13:50, 15 May 2015

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Uncategorised

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed

Additional Information

See also:
camCommit

Notes

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Only post proven facts here! Add Note

Notes

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