camSetPos: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
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| Sets the position of the given camera or seagull (see [[camCreate]]). It is worth mentioning that camera position can also be set with [[setPos]], in which case it would be instant. With [[camSetPos]] it is possible to make smooth position transition in time, defined with [[camCommit]], which is required in this case. |DESCRIPTION=
| Sets the position of the given camera or seagull (see [[camCreate]]). It is worth mentioning that camera position can also be set with [[setPos]], in which case it would be instant. With [[camSetPos]] it is possible to make smooth position transition in time, defined with [[camCommit]], which is required in this case. |DESCRIPTION=
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| camera '''camSetPos''' position|SYNTAX=
| camera '''camSetPos''' position|SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_cam [[camSetPos]] [2300,1000,130];
|x1= <code>_cam [[camSetPos]] [2300,1000,130];
_cam [[camCommit]] 10;</code> |EXAMPLE1=
_cam [[camCommit]] 10;</code> |EXAMPLE1=
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| [[camSetRelPos]], [[setPos]] |SEEALSO=
| [[camSetRelPos]], [[setPos]] |SEEALSO=

Revision as of 01:22, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets the position of the given camera or seagull (see camCreate). It is worth mentioning that camera position can also be set with setPos, in which case it would be instant. With camSetPos it is possible to make smooth position transition in time, defined with camCommit, which is required in this case.
Groups:
Camera Control

Syntax

Syntax:
camera camSetPos position
Parameters:
camera: Object - object of type "camera" or "seagull"
position: Array - Position to set the object to
Return Value:
Nothing

Examples

Example 1:
_cam camSetPos [2300,1000,130]; _cam camCommit 10;

Additional Information

See also:
camSetRelPossetPos

Notes

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Notes

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