camSetPos: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|gr1 = Camera Control |GROUP1=
|game3= arma1
|version3= 1.00


|game4= arma2
|version4= 1.00


|game5= arma2oa
|version5= 1.50


|arg= local |Multiplayer Arguments=
|game6= tkoh
|version6= 1.00


|eff= local |Multiplayer Effects=
|game7= arma3
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|version7= 0.50


| Sets the position of the given camera or seagull (see [[camCreate]]). It is worth mentioning that camera position can also be set with [[setPos]], in which case it would be instant. With [[camSetPos]] it is possible to make smooth position transition in time, defined with [[camCommit]], which is required in this case. |DESCRIPTION=
|gr1= Camera Control
____________________________________________________________________________________________


| camera '''camSetPos''' position|SYNTAX=
|arg= local


|p1= camera: [[Object]] - object of type "camera" or "seagull" |PARAMETER1=
|eff= local


|p2= position: [[Array]] - [[Position]] to set the object to |PARAMETER2=
|descr= Sets the position of the given camera or seagull (see [[camCreate]]). It is worth mentioning that camera position can also be set with [[setPos]], in which case it would be instant. With [[camSetPos]] it is possible to make smooth position transition in time, defined with [[camCommit]], which is required in this case.


| [[Nothing]] |RETURNVALUE=
|s1= camera [[camSetPos]] position
____________________________________________________________________________________________
 
|x1= <code>_cam [[camSetPos]] [2300,1000,130];
_cam [[camCommit]] 10;</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[camSetRelPos]], [[setPos]] |SEEALSO=
|p1= camera: [[Object]] - object of type "camera" or "seagull"


}}
|p2= position: [[Array]] - [[Position]] to set the object to


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_cam camSetPos [2300,1000,130];
</dl>
_cam camCommit 10;</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[camSetRelPos]] [[setPos]]
 
}}
[[Category:Scripting Commands|CAMSETPOS]]
[[Category:Scripting Commands OFP 1.99|CAMSETPOS]]
[[Category:Scripting Commands OFP 1.96|CAMSETPOS]]
[[Category:Scripting Commands OFP 1.46|CAMSETPOS]]
[[Category:Scripting Commands Armed Assault|CAMSETPOS]]
[[Category:Command Group: Camera Control|CAMSETPOS]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets the position of the given camera or seagull (see camCreate). It is worth mentioning that camera position can also be set with setPos, in which case it would be instant. With camSetPos it is possible to make smooth position transition in time, defined with camCommit, which is required in this case.
Groups:
Camera Control

Syntax

Syntax:
camera camSetPos position
Parameters:
camera: Object - object of type "camera" or "seagull"
position: Array - Position to set the object to
Return Value:
Nothing

Examples

Example 1:
_cam camSetPos [2300,1000,130]; _cam camCommit 10;

Additional Information

See also:
camSetRelPos setPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note