camSetTarget: Difference between revisions

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(example see also)
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|x1= <code>_camera camSetTarget [[player]]</code> |= Example 1
|x1= <code>_camera [[camSetTarget]] [[player]];</code> |= Example 1
|x2= <code>_camera camSetTarget [2540,1503,26]</code> |= Example 2
|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code> |= Example 2
|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0,100,10]);
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [0, 0.5, 1.5];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 1;
[[player]] [[setRandomLip]] [[true]];</code> |= Example 2
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| [[camTarget]] |= See also
| [[camCreate]], [[camTarget]] |= See also


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Revision as of 01:45, 12 December 2014

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted.
Groups:
Uncategorised

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0,100,10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreatecamTarget

Notes

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Notes

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