Difference between revisions of "cameraEffect"

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(does not need camcommit)
(rtt param, example, seealso)
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| camera '''cameraEffect''' [name, position] |= Syntax
+
| camera '''cameraEffect''' [name, position, rtt] |= Syntax
  
 
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
 
|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
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|p4= position: [[String]] - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used) |= Parameter 4
 
|p4= position: [[String]] - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used) |= Parameter 4
 +
|p5= rtt: [[String]] - (optional) [http://community.bistudio.com/wiki/Procedural_Textures#Render_To_Texture Render To Texture] surface reference |= Parameter 5
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
 
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|x1= <pre>_cam cameraEffect ["internal", "BACK"]</pre> |= Example 1
+
|x1= <code>_cam [[cameraEffect]] ["internal", "BACK"];</code> |= Example 1
 +
|x2= <code>_cam [[cameraEffect]] ["internal", "back", "rendersurface"];</code> |= Example 1
 
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| [[switchCamera]], [[setCameraEffect]], [[cameraView]], [[cameraOn]] |= See also
+
| [[switchCamera]], [[setCameraEffect]], [[cameraView]], [[cameraOn]], [[setPiPEffect]] |= See also
  
 
}}
 
}}

Revision as of 18:29, 31 August 2014

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Switch to the given camera or object with the given effect. If you want to switch the screen directly to the first-person, aiming, third-person or group view of an object, use switchCamera instead. The effect type "Terminate" is used to exit the current camera view and switch back to the player's view. Does not need camCommit.

Syntax

Syntax:
camera cameraEffect [name, position, rtt]
Parameters:
camera: Object - object of type "camera"
[name, position]: Array
name: String - the effect type. One of "Internal", "External", "Fixed", "FixedWithZoom" and "Terminate"
position: String - position of the effect. One of "TOP", "LEFT", "RIGHT", "FRONT" and "BACK" ("BACK" is normally used)
rtt: String - (optional) Render To Texture surface reference
Return Value:
Nothing

Examples

Example 1:
_cam cameraEffect ["internal", "BACK"];
Example 2:
_cam cameraEffect ["internal", "back", "rendersurface"];

Additional Information

Multiplayer:
-
See also:
switchCamerasetCameraEffectcameraViewcameraOnsetPiPEffect

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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