setPiPEffect

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Introduced with Take On Helicopters version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Sets Render Target's visual effect (Picture-in-Picture).
  • 0: Normal - [0]
  • 1: Night Vision - [1]
  • 2: Thermal - [2]
  • 3: Color Correction - [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]]
  • 4: Mirror - [4] <currently not working>
  • 5: Chromatic Aberration - [5, enabled, powerx, powery, (bool) aspectCorrection] <currently not working>
  • 6: Film Grain - [6, enabled, intensity, sharpness, grainsize, intensityx1, intensityx2, (bool) monochromatic] <currently not working>
  • 7: Thermal Inverted [7]
  • 8: Green Thermal [8]

Syntax

Syntax:
name setPiPEffect [effect, optionalParam1, ..., optionalParamN]
Parameters:
name : String - Render surface reference from Render To Texture
[effect, optionalParam1, ..., optionalParamN] : Array
effect : Number - effect type
optionalParam1: Parameters based on selected effect
Return Value:
Nothing

Examples

Example 1:
"rendersurface" setPiPEffect [0];
Example 2:
"rendertarget0" setPiPEffect [3, 1.0, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
Example 3:
cam = "camera" camCreate (player modelToWorld [0,-5,2]); cam cameraEffect ["internal","back","rtt"]; "rtt" setPiPEffect [2]; with uiNamespace do { pic = findDisplay 46 ctrlCreate ["RscPicture", -1]; pic ctrlSetPosition [0,0,1,1]; pic ctrlCommit 0; pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)"; };
Example 4:
Black&White:"rtt" setPiPEffect [3,1,1,0.4,0,[0,0,0,0],[1,1,1,0],[1,1,1,1]];

Additional Information

Multiplayer:
-
See also:
Procedural TexturescamCreatecameraEffectPost process effects

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on July 9, 2017 - 20:04 (UTC)
Killzone Kid
If Color Corrections effect has been used, going back to Normal will have no effect. In order to unset Color Corrections, set 2nd param in it (enable) to 0.