canMove: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= global |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|gr1= Object Manipulation |GROUP1=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Returns if the given vehicle is still able to move.
|game5= arma2oa
{{Informative |
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|arg= global
 
|gr1= Object Manipulation
 
|descr= Returns if the given vehicle is still able to move.
* This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
* This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
* A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
* A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
}} |DESCRIPTION=
____________________________________________________________________________________________


| [[canMove]] unitName |SYNTAX=
|s1= [[canMove]] vehicle


|p1= unitName: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


| [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not |RETURNVALUE=
|r1= [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not
____________________________________________________________________________________________


|x1= <code>[[if]] ([[not]] [[canMove]] _tank) [[then]]
|x1= <sqf>if (not canMove _tank) then
{
{
[[player]] [[sideChat]] "He's nailed on the ground! Now hurry!";
player sideChat "He's nailed on the ground! Now hurry!";
};</code> |EXAMPLE1=
};</sqf>
____________________________________________________________________________________________


| [[canFire]], [[canStand]] |SEEALSO=
|seealso= [[canFire]] [[canStand]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move.
  • This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
  • A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
Groups:
Object Manipulation

Syntax

Syntax:
canMove vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - true if the vehicle is able to move, false if not

Examples

Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFire canStand

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note