canStand: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= global |Multiplayer Arguments=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Returns if the given soldier is able to stand up. |DESCRIPTION=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Boolean]] <nowiki>=</nowiki> '''canStand''' unitName|SYNTAX=
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |PARAMETER1=
|game6= tkoh
|version6= 1.00


| [[Boolean]] - 
|game7= arma3
[[true]] if he's still able to stand up, [[false]] if not. Automatically return [[false]] if unit is vehicle. |RETURNVALUE=
|version7= 0.50
____________________________________________________________________________________________
 
|x1= [[SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> |EXAMPLE1=


|x2= <code>[[if]] (![[canStand]] [[player]]) then
|arg= global
{
    [[player]] [[groupChat]] "My legs! They hit my legs!";
};</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[canMove]], [[canFire]] |SEEALSO=
|gr1= Object Manipulation


}}
|descr= Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return [[true]] for a dead unit.
{{Feature|arma3|Since {{arma3}} v1.60 and the introduction of limping, this command always returns [[true]] for humans.}}


<h3 style="display:none">Notes</h3>
|s1= [[canStand]] unit
<dl class="command_description">
<!-- Note Section BEGIN -->


<dt class="note">[[User:Kronzky|Kronzky]]
|p1= unit: [[Object]]
<dd class="note">
The command may return true for dead units.


|r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise.


<!-- Note Section END -->
|x1= [[SQS Syntax|SQS]]:
</dl>
<sqs>? (not canStand player) : player groupChat "My legs! They hit my legs!"</sqs>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>
if (not canStand player) then
{
player groupChat "My legs! They hit my legs!";
};
</sqf>


[[Category:Scripting Commands|CANSTAND]]
|seealso= [[canMove]] [[canFire]]
[[Category:Scripting Commands OFP 1.99|CANSTAND]]
}}
[[Category:Scripting Commands OFP 1.96|CANSTAND]]
[[Category:Scripting Commands OFP 1.46|CANSTAND]]
[[Category:Scripting Commands Armed Assault|CANSTAND]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:30, 29 July 2022

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
Arma 3
Since Arma 3 v1.60 and the introduction of limping, this command always returns true for humans.
Groups:
Object Manipulation

Syntax

Syntax:
canStand unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is human and is still able to stand up, false otherwise.

Examples

Example 1:
SQS:
? (not canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (not canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMove canFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note