clientOwner: Difference between revisions

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|x1= <code>_id = '''clientOwner''';</code>
|x1= <code>_id = '''clientOwner''';</code>
|  [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]]
|  [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]]
|
}}
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Revision as of 16:31, 18 January 2021


Hover & click on the images for description

Description

Description:
Returns the machine network ID of the client executing the command.
Groups:
Multiplayer

Syntax

Syntax:
clientOwner
Return Value:
Number

Examples

Example 1:
_id = clientOwner;

Additional Information

See also:
ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2016 - 18:54 (UTC)
Killzone Kid
On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.