Difference between revisions of "commandRadio"
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
+ | |||
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on December 3, 2016 - 21:33 (UTC)</dd> | ||
+ | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
+ | <dd class="note"> | ||
+ | To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use: | ||
+ | <code>[[player]] [[commandRadio]] "#MySound.ogg";</code> | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Revision as of 22:33, 3 December 2016
Hover & click on the images for descriptions
Description
- Description:
-
Sends the audio message to the command radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Syntax
- Syntax:
- unit commandRadio radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [side, identity] commandRadio radioName
- Parameters:
- [side, identity]: Array
- side: Side - side to which the transmission will be played
- identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
- "Base"
- "HQ"
- "PAPA_BEAR"
- "AirBase"
- "BLU"
- "OPF"
- "IND"
- "IND_G"
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
-
_soldierOne commandRadio "messageOne";
- Example 2:
-
player commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
- Example 3:
-
[west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
- See also:
- sideRadiogroupRadiocustomRadiovehicleRadioglobalRadiodirectSaycommandChat
- Groups:
- Uncategorised
Notes
Notes
- Posted on June 24, 2010 - 8:55 (CEST)
- Nikita320106
- example:
_unit commandRadio "SentCmdHide";
radio command from CA_Dubbing config should work
Bottom Section
- Posted on December 3, 2016 - 21:33 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player commandRadio "#MySound.ogg";
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: New Scripting Commands
- Command Group: Uncategorised
- Introduced with Arma 2 version 1.00
- Commands utilizing global arguments
- Commands with local effects
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters