commandStop: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
Line 53: Line 53:
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 03:30, 6 April 2020

Hover & click on the images for description

Description

Description:
Order the given unit(s) to stop (via the radio).
A stop command will never finish, the unit will never be ready.
Groups:
Uncategorised

Syntax

Syntax:
commandStop unitName
Parameters:
unitName: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
commandStop _soldier1;
Example 2:
commandStop [_soldier1, _soldier2];
Example 3:
commandStop (units player);

Additional Information

See also:
doStopstoppedstop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In ArmA 1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map (or ground).

Bottom Section