commandWatch: Difference between revisions

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|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.


|seealso= [[doWatch]], [[lookAt]], [[glanceAt]]
|seealso= [[doWatch]] [[lookAt]], [[glanceAt]]
}}
}}

Revision as of 13:56, 20 January 2022

Hover & click on the images for description

Description

Description:
Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
Groups:
Unit Control

Syntax

Syntax:
units commandWatch position
Parameters:
units: Object or Array
position: Array - format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
units commandWatch target
Parameters:
units: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne";
Example 2:
[s1, s2] commandWatch player;

Additional Information

See also:
doWatch lookAtglanceAt

Notes

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