commandWatch: Difference between revisions

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m (global(?) effect on local units, note)
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|arg= local |= Arguments in MP
|arg= local |= Arguments in MP
|eff= global |= Effects in MP
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|x2= <code>[s1,s2] commandWatch [[player]]</code> |= Example 2
|x2= <code>[s1,s2] commandWatch [[player]]</code> |= Example 2
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| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.|=


| [[doWatch]] |= See also
| [[doWatch]] |= See also

Revision as of 01:22, 21 February 2009

Hover & click on the images for description

Description

Description:
Orders the unit(s) to watch the given position or target (via the radio).
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
Groups:
Uncategorised

Syntax

Syntax:
unitName(s) commandWatch position
Parameters:
unitName(s): Object or Array
position: Array - format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
unitName(s) commandWatch target
Parameters:
unitName(s): Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne"
Example 2:
[s1,s2] commandWatch player

Additional Information

See also:
doWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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