compileScript: Difference between revisions

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{{Command
{{RV|type=command


|game1= arma3dev
|game1= arma3
|version1= 2.02


|version1= 2.01
|descr= This command is an alias for {{hl|[[compile]](Final) (prefixHeader + [[preprocessFileLineNumbers]] path)}}. See description of [[preprocessFileLineNumbers]] for more details.<br>
 
In addition, this command can also compile [[SQF Bytecode]] files, which can reduce compilation time.
|descr= {{WIP}}
 
|pr= Known problems


|gr1= System
|gr1= System


|s1= [[{{PAGENAMEE}}]] [path, final, prefixHeader]
|s1= [[compileScript]] [path, final, prefixHeader]


|p1= path: [[String]] - Path to script file
|p1= path: [[String]] - path to script file


|p2= final: [[Boolean]] - (Optional, default [[???]]) Compile final, see [[compileFinal]]
|p2= final: [[Boolean]] - (Optional, default [[false]]) compile final, see [[compileFinal]]


|p3= prefixHeader: [[String]] - (Optional, default [[???]]) ????
|p3= prefixHeader: [[String]] - (Optional, default "") value added at the beginning of the file


|r1= [[Code]]
|r1= [[Code]]


|x1= <code></code>
|x1= <sqf>
 
compileScript ["a3\props_f_enoch\military\equipment\scripts\meteo.sqf"];
|x2= <code></code>
// has the same functionality as
 
compile preprocessFileLineNumbers "a3\props_f_enoch\military\equipment\scripts\meteo.sqf";
|x3= <code></code>
</sqf>


|seealso= [[compile]] [[compileFinal]] [[preprocessFileLineNumbers]] [[preprocessFile]] [[call]] [[spawn]]
|seealso= [[compile]] [[compileFinal]] [[preprocessFileLineNumbers]] [[preprocessFile]] [[call]] [[spawn]]
}}
}}

Latest revision as of 18:02, 25 July 2022

Hover & click on the images for description

Description

Description:
This command is an alias for compile(Final) (prefixHeader + preprocessFileLineNumbers path). See description of preprocessFileLineNumbers for more details.
In addition, this command can also compile SQF Bytecode files, which can reduce compilation time.
Groups:
System

Syntax

Syntax:
compileScript [path, final, prefixHeader]
Parameters:
path: String - path to script file
final: Boolean - (Optional, default false) compile final, see compileFinal
prefixHeader: String - (Optional, default "") value added at the beginning of the file
Return Value:
Code

Examples

Example 1:
compileScript ["a3\props_f_enoch\military\equipment\scripts\meteo.sqf"]; // has the same functionality as compile preprocessFileLineNumbers "a3\props_f_enoch\military\equipment\scripts\meteo.sqf";

Additional Information

See also:
compile compileFinal preprocessFileLineNumbers preprocessFile call spawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note