createMine: Difference between revisions

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(see also)
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|x1= <code>_mine <nowiki>=</nowiki> createMine ["MineMine", [[position]] [[player]], [], 0]</code> |= Example 1
|x1= <code>_mine = [[createMine]] ["MineMine", [[position]] [[player]], [], 0];</code> |= Example 1
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| |= See also
| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[mineActive]], [[revealMine]] |= See also


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}}

Revision as of 21:16, 20 June 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createMine [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String
position: Position
markers: Array
placement: Number radius
Return Value:
Object

Examples

Example 1:
_mine = createMine ["MineMine", position player, [], 0];

Additional Information

See also:
allMinesdetectedMinesmineDetectedBymineActiverevealMine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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