createSoundSource: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(really plays sound from CfgSFX)
Line 11: Line 11:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Creates a sound source of the given type (type is the name of the subclass of [[ArmA:_CfgVehicles|CfgVehicles]]). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius. |= Description
| Creates a sound source of the given type (type is the name of the subclass of [[ArmA:_CfgVehicles|CfgVehicles]] which is pointing to the sound defined in CfgSFX). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 13:35, 1 October 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles which is pointing to the sound defined in CfgSFX). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createSoundSource [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String as per CfgVehicles
position: Position
markers: Array
placement: Number. radius
Return Value:
Object

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };

Additional Information

See also:
playSoundplaySound3DsideRadiosaysay2Dsay3DplayMusic

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section