createSoundSource

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Revision as of 12:32, 29 September 2013 by Killzone Kid (talk | contribs)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createSoundSource [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String as per CfgVehicles
position: Position
markers: Array
placement: Number. radius
Return Value:
Object

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };

Additional Information

See also:
playSoundplaySound3DsideRadiosaysay2Dsay3DplayMusic

Notes

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Notes

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