ctrlMapAnimAdd: Difference between revisions

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[[Category:Scripting Commands|CTRLMAPANIMADD]]
{{RV|type=command
[[Category:Scripting Commands ArmA|CTRLMAPANIMADD]]


|game1= arma1
|version1= 1.00


<h2 style="color:#000066">''map'' ''' ctrlMapAnimAdd ''frame'''''</h2>
|game2= arma2
|version2= 1.00


|game3= arma2oa
|version3= 1.50


'''Operand types:'''
|game4= tkoh
|version4= 1.00


'''map''': [[Control]]
|game5= arma3
|version5= 0.50


'''frame''': [[Array]]
|arg= local


'''Type of returned value:'''
|eff= local


[[Nothing]]
|gr1= GUI Control - Map


'''Compatibility:'''
|descr= Adds the next frame to the map animation.


Version 1.92 required.
|pr= When used on a [[CT_MAP]] that was created dynamically the target position could be offset. Use [[ctrlMapSetPosition]] before adding animation (Example 3).


'''Description:'''
|s1= map [[ctrlMapAnimAdd]] [time, zoom, position]


Adds the next frame to the map animation. The format of frame is [time, zoom, position], the format of position is Position2D.
|p1= map: [[Control]] - [[CT_MAP]] control


'''Example''':
|p2= time: [[Number]] - duration of the animation in seconds
   
 
_map '''ctrlMapAnimAdd''' [1, 0.1, getMarkerPos "anim1"]
|p3= zoom: [[Number]] - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also [[ctrlMapScale]]
 
|p4= position: [[Array]] or [[Object]] - formats: [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]]
 
|r1= [[Nothing]]
 
|x1= <sqf>_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
ctrlMapAnimCommit _map;</sqf>
 
|x2= Center map on player:
<sqf>
_ctrl ctrlMapAnimAdd [0, 0.05, player];
ctrlMapAnimCommit _ctrl;
</sqf>
 
|x3= <sqf>
_map ctrlMapSetPosition [];
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"];
ctrlMapAnimCommit _map;
</sqf>
 
|seealso= [[ctrlMapSetPosition]] [[mapAnimAdd]] [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]]
}}

Latest revision as of 12:46, 5 May 2024

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAP control
time: Number - duration of the animation in seconds
zoom: Number - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also ctrlMapScale
position: Array or Object - formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note