ctrlMapMouseOver: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
|x1= <code>(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];


_mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) [[then]]
_mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then
{
{
[[ctrlMapMouseOver]] ([[uiNamespace]] [[getVariable]] "_map")
[[ctrlMapMouseOver]] ([[uiNamespace]] [[getVariable]] "_map")

Revision as of 14:05, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode.
Groups:
GUI Control - Map

Syntax

Syntax:
ctrlMapMouseOver control
Parameters:
control: Control - map control
Return Value:
Array - Possible values:

Examples

Example 1:
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"]; _mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then { ctrlMapMouseOver (uiNamespace getVariable "_map") } else { [""] }; if (_mouseover select 0 == "task" && str(_logic getVariable "onTaskAssigned") != str{}) then { //--- Task (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overMission"]; } else { //--- Waypoint (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"]; };
Example 2:
onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};

Additional Information

See also:
findDisplay displayCtrl

Notes

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