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Hover & click on the images for description
Description
- Description:
- Sets position and size of the given map control and recalculates control center. The effect is immediate and no ctrlCommit is necessary, unlike with ctrlSetPosition command.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapSetPosition [x, y, w, h]
- Parameters:
- map: - Control - Map control
- [x, y, w, h] - Array
- x: - Number - (Optional) Left top x of map control
- y: - Number - (Optional) Left top y of map control
- w: - Number - (Optional) Width of map control
- h: - Number - (Optional) Height of map control
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapSetPosition [0,0,1,1];
- Example 2:
_map ctrlSetPosition [0.5, 0.5, 0.5, 0.5];
_map ctrlCommit 0;
_map ctrlMapSetPosition [];
- Example 3:
with localNamespace do
{
private _display = findDisplay 46 createDisplay "RscDisplayEmpty";
private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1];
private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup];
_ctrltext ctrlSetPosition [0, 0, 1, 1];
_ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5];
_ctrlText ctrlCommit 0;
private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup];
_ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate
_ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player];
ctrlMapAnimCommit _ctrlMap;
_ctrlGroup ctrlSetPosition [safeZoneX, safeZoneY, 1, 1];
_ctrlGroup ctrlCommit 0.3; // non instant transition
_ctrlMap ctrlMapSetPosition [];
};
Additional Information
- See also:
- ctrlSetPositionctrlMapAnimAddctrlCreate
Notes
-
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