cutRsc

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Revision as of 22:45, 25 September 2009 by Kronzky (talk | contribs) (corr. classification)
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Description

Description:
Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
Groups:
Uncategorised

Syntax

Syntax:
layer cutRsc [name, type, speed]
Parameters:
layer: Number - Defines the layer in which the effect is shown, where 0 is the back most. (Negative values allow placement of resources behind the current UI.)
This parameter is optional and only available in Arma 2 or VBS2 (1.30+). Omit for earlier versions.
name: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
speed: Number - Time in seconds to fade in resource (optional, default: 1).
Return Value:
Nothing

Examples

Example 1:
cutRsc ["binocular","PLAIN"]
cutRsc ["binocular","PLAIN",2]
Example 2:
2 cutRsc ["binocular","PLAIN",2];

Additional Information

See also:
titleRsccutTextcutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.

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