daytime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1= Environment |GROUP1=
|gr1= Environment
|gr2= Mission Information|GROUP2=
|gr2= Mission Information
|gr3= Time |GROUP3=
|gr3= Time


| Returns the current in-game time in hours. For a formatted version of time, see [[BIS_fnc_timeToString]]. |DESCRIPTION=
| Returns the current in-game time in hours. For a formatted version of time, see [[BIS_fnc_timeToString]].


| [[daytime]] |SYNTAX=
| [[daytime]]


| [[Number]] - day time using a 24 hour clock, using fractions of hours. |RETURNVALUE=
| [[Number]] - day time using a 24 hour clock, using fractions of hours.
   
   
|x1= <code>[[daytime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code> |EXAMPLE1=
|x1= <code>[[daytime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code>


|x2= Get hour, minute, seconds:
|x2= Get hour, minute, seconds:
Line 21: Line 21:
[[private]] _hours = [[floor]] _daytime; {{cc| 1}}
[[private]] _hours = [[floor]] _daytime; {{cc| 1}}
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); {{cc|39}}
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); {{cc|39}}
[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); {{cc|37}}</code> |EXAMPLE2=
[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); {{cc|37}}</code>


|mp= Returns the current <u>local</u> ingame time in hours. |Multiplayer Note=
|mp= Returns the current <u>local</u> ingame time in hours. |Multiplayer Note=


| [[date]], [[dateToNumber]], [[BIS_fnc_timeToString]], [[time]], [[skipTime]], [[systemTime]], [[systemTimeUTC]] |SEEALSO=
| [[date]], [[dateToNumber]], [[BIS_fnc_timeToString]], [[time]], [[skipTime]], [[systemTime]], [[systemTimeUTC]]
}}
}}



Revision as of 01:30, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
Multiplayer:
Returns the current local ingame time in hours.
Groups:
EnvironmentMission InformationTime

Syntax

Syntax:
daytime
Return Value:
Number - day time using a 24 hour clock, using fractions of hours.

Examples

Example 1:
daytime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds: private _daytime = daytime; // assuming daytime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

See also:
datedateToNumberBIS_fnc_timeToStringtimeskipTimesystemTimesystemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section