Difference between revisions of "daytime"

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m (template:command argument fix)
(Fix examples and clean comments)
 
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{{Command|= Comments
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{{Command|Comments=
 
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| ofp |= Game name
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| ofp |Game name=
 
 
|1.00|= Game version
 
  
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|1.00|Game version=
 
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| Returns the current ingame time in hours. |DESCRIPTION=
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| Returns the current in-game time in hours. For a formatted version of time, see [[BIS_fnc_timeToString]].  |DESCRIPTION=
 
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| [[Number]] <nowiki>=</nowiki> '''daytime''' |SYNTAX=
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| [[daytime]] |SYNTAX=
  
| [[Number]] -
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| [[Number]] - day time using a 24 hour clock, using fractions of hours. |RETURNVALUE=
Time using a 24 hour clock. |RETURNVALUE=
 
 
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|x1= <pre>; assumme it is 16:30
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|x1= <code>[[daytime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code> |EXAMPLE1=
_daytime = daytime</pre>
 
  
returns 16.5 |EXAMPLE1=
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|x2= Get hour, minute, seconds:
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<code>[[private]] _daytime = [[daytime]]; {{cc|assuming [[daytime]] returns 1.66046}}
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[[private]] _hours = [[floor]] _daytime; {{cc| 1}}
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[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); {{cc|39}}
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[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); {{cc|37}}</code> |EXAMPLE2=
 
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|mp= Returns the current <u>local</u> ingame time in hours.  
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|mp= Returns the current <u>local</u> ingame time in hours. |Multiplayer Note=
 
 
| [[date]], [[dateToNumber]], [[time]], [[skipTime]] |SEEALSO=
 
  
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| [[date]], [[dateToNumber]], [[BIS_fnc_timeToString]], [[time]], [[skipTime]] |SEEALSO=
 
}}
 
}}
  
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<h3 style="display:none">Bottom Section</h3>
 
<h3 style="display:none">Bottom Section</h3>
  
[[Category:Scripting Commands|DAYTIME]]
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|DAYTIME]]
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[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|DAYTIME]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|DAYTIME]]
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[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|DAYTIME]]
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[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|DAYTIME]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Arma_3|DAYTIME]]
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[[Category:Scripting_Commands_Arma_3|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Mission_Information|DAYTIME]]
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[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
 
<dl class="command_description">
 
<dd class="notedate">Posted on September 23, 2014 - 02:00 (UTC)</dd>
 
<dt class="note">[[User:Benargee|Benargee]]</dt>
 
<dd class="note">
 
 
To change [[daytime]] To 24 hour format with hours, minutes, and seconds use this:
 
<code>//[[daytime]] = 1.66046
 
_hour = [[floor]] [[daytime]];
 
_minute = [[floor]] (([[daytime]] - _hour) * 60);
 
_second = [[floor]] ((((([[daytime]]) - (_hour))*60) - _minute)*60);
 
_time24 = [[text]] [[format]] ["%1:%2:%3",_hour,_minute,_second];
 
//_time24 = 1:39:37</code>
 
Note: Not perfect method, "12:03:06" will display as "12:3:6", more script needed to remove this. Other methods might exist for basic functionality.
 
 
</dd>
 
</dl>
 
<!-- DISCONTINUE Notes -->
 
 
<!-- CONTINUE Notes -->
 
<dl class="command_description">
 
<dd class="notedate">Posted on April 11, 2018 - 21:55 (UTC)</dd>
 
<dt class="note">[[User:demellion|demellion]]</dt>
 
<dd class="note">
 
Easiest way to convert time is to use a [[BIS_fnc_timeToString]]:
 
<code>[[daytime]] call [[BIS_fnc_timeToString]] // "07:57:11"</code>
 
</dd>
 
</dl>
 
<!-- DISCONTINUE Notes -->
 

Latest revision as of 19:16, 18 September 2019

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.

Syntax

Syntax:
daytime
Return Value:
Number - day time using a 24 hour clock, using fractions of hours.

Examples

Example 1:
daytime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds: private _daytime = daytime; // assuming daytime returns 1.66046 private _hours = floor _daytime; //  1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

Multiplayer:
Returns the current local ingame time in hours.
See also:
datedateToNumberBIS_fnc_timeToStringtimeskipTime

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section