detach: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|arg= global |Multiplayer Arguments=
|arg= global


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Detaches previously attached with [[attachTo]] object. |DESCRIPTION=
| Detaches previously attached with [[attachTo]] object.


| '''detach''' object |SYNTAX=
| '''detach''' object


|p1= object: [[Object]] - |PARAMETER1=
|p1= object: [[Object]] -




| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>obj1 [[attachTo]] [player];
|x1= <code>obj1 [[attachTo]] [player];
[[detach]] obj1;</code> |EXAMPLE1=
[[detach]] obj1;</code>


|mp= Only has to be executed on one client. |MPBEHAVIOUR=  
|mp= Only has to be executed on one client. |MPBEHAVIOUR=  


| [[attachedObjects]], [[attachedTo]], [[attachTo]] |SEEALSO=
| [[attachedObjects]], [[attachedTo]], [[attachTo]]


}}
}}

Revision as of 01:29, 18 January 2021

Hover & click on the images for description

Description

Description:
Detaches previously attached with attachTo object.
Multiplayer:
Only has to be executed on one client.
Groups:
Object Manipulation

Syntax

Syntax:
detach object
Parameters:
object: Object -
Return Value:
Nothing

Examples

Example 1:
obj1 attachTo [player]; detach obj1;

Additional Information

See also:
attachedObjectsattachedToattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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