Difference between revisions of "diag scope"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:diag_scope}}
+
{{RV|type=command
{{Command
 
  
| arma3dev
+
|game1= arma3
 +
|version1= 2.02
  
|2.01
+
|gr1= Diagnostic
  
|gr1= Diagnosis
+
|gr2= Performance Profiling
  
|gr2= Performance Logging
+
|descr= Returns script scope depth. When script is directly executed by the engine or a new script is added to the scheduler, the scope depth is 0. The examples of such execution are event handlers, [[spawn]], etc. [[isNil]] [[Code]] will also create a parent scope. Any use of [[call]] and such will stack execution creating child scopes and increasing scope depth.
  
| Returns script scope depth. When script is directly executed by the engine or a new script is added to the scheduler, the scope depth is 0. The examples of such execution are event handlers, [[spawn]], etc. [[isNil]] [[Code]] will also create a parent scope. Any use of [[call]] and such will stack execution creating child scopes and increasing scope depth.
+
|s1= [[diag_scope]]
 
 
| '''diag_scope'''
 
 
 
|p1=
 
 
 
|p2=
 
 
 
|p3=
 
 
 
| [[Number]]
 
  
 +
|r1= [[Number]]
  
 
|x1= <code>[] [[spawn]]
 
|x1= <code>[] [[spawn]]
Line 43: Line 34:
 
};</code>
 
};</code>
  
 
+
|seealso= [[exitWith]], [[diag_fps]], [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
| [[exitWith]], [[diag_fps]], [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
 
 
 
|  |MPBEHAVIOUR=
 
 
}}
 
}}
 
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
 
{{GameCategory|arma2|Scripting Commands}}
 
{{GameCategory|arma3|Scripting Commands}}
 
{{GameCategory|tkoh|Scripting Commands}}
 
 
<!-- CONTINUE Notes -->
 
<!-- DISCONTINUE Notes -->
 

Latest revision as of 22:32, 16 June 2021

Hover & click on the images for description

Description

Description:
Returns script scope depth. When script is directly executed by the engine or a new script is added to the scheduler, the scope depth is 0. The examples of such execution are event handlers, spawn, etc. isNil Code will also create a parent scope. Any use of call and such will stack execution creating child scopes and increasing scope depth.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_scope
Return Value:
Number

Examples

Example 1:
[] spawn { systemChat str diag_scope; // 0 call { call { systemChat str diag_scope; // 2 isNil { systemChat str diag_scope; // 0 call { systemChat str diag_scope; // 1 }; }; }; }; };

Additional Information

See also:
exitWithdiag_fpsdiag_fpsMindiag_frameNodiag_logdiag_tickTimediag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note