distance: Difference between revisions

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m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")
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|x4= <code>_meters = [[position]] [[player]] [[distance]] [[nearestLocation]] [<nowiki/>[[position]] [[player]], "hill"];</code>
|x4= <code>_meters = [[position]] [[player]] [[distance]] [[nearestLocation]] [<nowiki/>[[position]] [[player]], "hill"];</code>


| [[distanceSqr]], [[vectorDistance]], [[distance2D]]
|seealso= [[distanceSqr]], [[vectorDistance]], [[distance2D]]
}}
}}



Revision as of 00:40, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Geometry

Syntax

Syntax:
Syntax needed
Parameters:
param1: Object or Array in format PositionAGL or Position2D
param2: Object or Array in format PositionAGL or Position2D
Return Value:
Return value needed

Alternative Syntax

Syntax:
location1 distance location2
Parameters:
location1: Location or Array in format Position or Position2D
location2: Location or Array in format Position or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
_meters = player distance _object;
Example 2:
_meters = player distance [1,2,3];
Example 3:
_meters = [1,2,3] distance [4,5,6];
Example 4:
_meters = position player distance nearestLocation [position player, "hill"];

Additional Information

See also:
distanceSqrvectorDistancedistance2D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.