doGetOut: Difference between revisions

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Revision as of 23:05, 8 January 2021

Hover & click on the images for description

Description

Description:
Orders one or multiple units to get out from the vehicle (silently). Same as commandGetOut with latter being shown via radio chat.

Notes:
  • Works for both AI and player entities
  • AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
  • Ignores vehicle's lock state - unlike action "Eject" and moveOut
  • AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
  • Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
  • When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
  • AI gets back into formation afterwards
  • Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
  • Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
Groups:
Unit Control

Syntax

Syntax:
doGetOut units
Parameters:
units: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
doGetOut _unitOne
Example 2:
doGetOut [_unitOne,_unitTwo]

Additional Information

See also:
commandGetOutmoveOutleaveVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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